WE HAPPY FEW Game Review
We Happy Few, with it's long, sometines repetitive but always intriguing story keeps you entertained for quite a while. The game offers a path for you anywhere you are on the map. It doesn't force you to do side missions to continue on the main path, but you still want to do them since they're always fun. Well, mostly, sometimes, in general.. Anyways, the missions look all the same to you, they all look like story missions. All the missions are actually well built for the general story. Background story is strong, but tough to break. It makes you wonder how there can be this much downer in the first place, if that's the background of the country. Story, generally, won't tire you out or make you rage quit because of repetitive missions, it's easy to like.
Character development is minimal, characters are becoming public more and more on the way, but that's not by developing into something more. It's rather by being solved, like a puzzle. Arthur, is not becoming someone else along the way, even though in his pick-up lines and killing lines he tells you otherwise. Arthur is just remembering, and he hates himself more every time he has a "memory crisis" In the end, your main task is to keeping your memory fresh. Forgetting is more hurtful to him than a knife wound. So, even though the character development doesn't exists, the game is still on a valid path, since it was designed to be. Yes, maybe bit of a cheesy escape for development phase, but it's an indie, and this is not ubisoft with hundred writer. Therefore, understandabe at least. Arthur is a strong character, his background story is really rich and we all love playing his character.. but, can't say the same about the other playable characters, most of them look basic in the surface, and rather far to the gameplay.
Mechanics are plentiful, UI is simple-ish at most. It's hard to understand early on that even the easiest things make a difference, like wearing as you should, or walking, or even the importance of talking to people, all the times. In-game menus in general seems minimalistic, crafting mechanic is not so brutal, but also challenging, nice touch there. Speaking of talking, in-game dialogues are pretty vague and repetitive at most. Even though it can be explained with everyone being happy, therefore using all the same sentences, that seems like a cheap attempt. I would like at least like to see some more small talk options for the AI.
To sum up, We Happy Few, with it's stunning graphics and intriguing gameplay is a great option to play, if it's on sale. Impressive, and promising when it comes to creating a unique experience, easy, yet challenging when it comes to mechanics.
Thanks for reading my review on We Happy Few, hope you liked it! Please let us know if you feel different, or if you think we are just a bunch of meaningless voices, we all are mortals, feel free.
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